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Nimble moves pathfinder
Nimble moves pathfinder













nimble moves pathfinder

At 2nd level, and every four levels thereafter, a swashbuckler gains one rogue talent.

nimble moves pathfinder

Rogue Talents: As a swashbuckler gains experience, she learns a number of talents that aid her and confound her foes. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. Nimble (Ex): Starting at 2nd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. At 1st level, the swashbuckler receives Agile Combatant and Weapon Finesse as bonus feats. Light Fighter: The swashbuckler's style emphasizes speed and accuracy over brute force. Swashbucklers may only benefit from this ability when using Weapon Finesse and wearing light or no armor. This is precision damage and is not multiplied on a critical hit. Beginning at 1st level, the swashbuckler gains a +2 bonus per point of Charisma bonus (if any) per swashbuckler level on melee damage rolls against creatures who are confused, cowering, dazed, entangled, exhausted, fascinated, fatigued, frightened, helpless, nauseated, panicked, shaken, sickened, or have lost their Dexterity bonus to AC. She is proficient with light armor and with bucklers, but not with any other armor or shields.Īcrobat (Ex): At 1st level, a swashbuckler does not suffer any armor check penalties on Acrobatics, Climb, Escape Artist, or Sleight of Hand skill checks while wearing light armor.ĭastardly Strike (Ex): Swashbucklers are experts at throwing their opponents off balance-and striking before that balance is regained. Weapon and Armor Proficiency: A swashbuckler is proficient with all simple and martial weapons, whips, and nets. The following are class features of the swashbuckler class. Nimble +3, advanced talents, rogue talent The swashbuckler's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Perception (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). She is tough enough to handle a melee-focused role, though she makes a better skirmisher than tank. The swashbuckler is brave, often recklessly so, but is most effective when she follows these instincts-usually straight into the heart of battle. She can scamper around, enjoying the diverse environments in which she trains her acrobatic prowess, and her panache can manifest itself more fully than it can within the confines of a settlement. On the road, however, the swashbuckler is at peace. They easily feel restlessness and wanderlust, and those who become too sedentary tend to be those most prone to tavern fights and duels in the streets. Role: Adventuring comes more naturally to swashbucklers than to any other. The swashbuckler has an eye for her opponents' weaknesses and exploits them cheerfully at every opportunity, spouting taunts and provocations as she does. A less capable soldier than her distant relatives the fighter and barbarian, she compensates for her mean training by perfecting dodges, cartwheels, leaps, lunges, and lies. Where the fighter specializes in trained martial combat and the barbarian in channeling the primal spirit of battle, the swashbuckler serves her helping of front-line hurt through an intricate system of artful flourishes and tricky feints.















Nimble moves pathfinder